
Moving Target - Gain +15% damage and energy resistance while sprinting. Gun Runner - Your running speed is increased when you have a pistol equipped (lvl 4). Born Survivor - When you fall below 20% health, you will automatically use a Stimpak, once every 20 seconds (lvl 3). Action Boy/Girl - Action points regenerate 15% faster (lvl 2). Licensed Plumber - Your pipe weapons break 30% more slowly and are cheaper to repair (lvl 5). Hacker - Gain +1 hacking skill and terminal lock-out time is reduced (lvl 4). Makeshift Warrior - Your melee weapons break 30% more slowly and are cheaper to repair (lvl 3). First Aid - Stimpaks restore 15% more lost health (lvl 2). Bodyguards - Gain 6 damage and energy resistance (max 18) for each teammate, excluding you (lvl 6). Lone Wanderer - When adventuring alone, take 10% less damage and gain 10% AP regen (lvl 4). Happy Camper - Hunger and thirst grow 40% more slowly when in camp or in a team workshop (lvl 3). Inspirational - When you are on a team, gain 5% more XP (lvl 2). Thirst Quencher - Drinking any liquid has a 30% reduced chance to cause disease (lvl 6). Slow Metabolizer - All food satisfies hunger by an additional 25% (lvl 5). Iron Stomach - Your chance to catch a disease from food is reduced by 30% (lvl 4). Dromedary - All drinks quench thirst by an additional 25% (lvl 3). Lead Belly - You take 30% less radiation from eating or drinking (lvl 2). Picklock - Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger (lvl 5). Green Thumb - Reap twice as much when harvesting flora (lvl 4). Butcher Bounty - 40% chance to find extra meat when you search an animal (lvl 3). Focus fire to gain accuracy and damage per shot. Slugger - Your two-handed melee weapons deal 10% more damage (lvl 6). Iron Fist - Your punching attacks deal 10% more damage (lvl 5). Traveling Pharmacy - Weights of all chems (including Stimpaks) are reduced by 30% (lvl 3). Gladiator - One handed melee weapons deal 10% more damage (lvl 2). These are the initial cards you’ll get over the first five levels or so, which should be a good foundation to get you started: Using these you can then add the perks you like to your character and build out the attributes and skills you want.
As mentioned, you’ll get packs of cards at set points in the game to build out your deck, specifically at levels 2, 3, 4, 5, and then every 5 after that. However, there are some general tips I can offer.There are a lot, okay.
The best perks depend on the type of build you want to go for in Fallout 76.
Sprint into enemies with Power Armor to Damage/Smash/Devastate. Melee weapon’s ignore 25/50/75% of enemy armor.ġ0/20/30/40% damage resistance when using heavy weapons. Sprinting in Power Armor has less Fusion Core Energy cost. Non-explosive heavy guns do +10/15/20% more damage. Two-handed melee weapons do +10/15/20% more damage. One-handed melee damage +10/15/20% more damage. Gun bash does +25/50% more damage with a +5/10% chance of cripple.Įvery point invested in Strength adds +2/3/4 damage resistance without power armor. Two-handed melee weapons do +10/20/25% more melee damage. One-handed melee weapons do +10/15/20% more damage. The weight of all chems is reduced by 30/60/90%.īallistic ammo weight is reduced by 30/60/90%. In total, there are 30 Strength Perks in Fallout 76. In this guide, we will discuss all Fallout 76 Strength perks and their stats to decide which ones the best, hence, should get more perk points.